A set of ShaderFX shaders and tools for quickly and efficiently rendering in a variety of non-photorealistic styles.
- Real-time rendering with Viewport 2.0
- Supports all Viewport 2.0 features and lights
- Coloursheet Editor script for editing multiple colours at the same time
Two different ShaderFX shaders for different ways of toon shading:
Parameter-based cel shader with options for setting the light split position, blurring the shading slices, Phong and Anisotropic specular highlights, fresnel rim lighting, textures (multiplied), screen-space shadow masks, and vertex colour based light split influencing. Supports multiple lights.
- Texture lookup based cel shader for specific shading based on light direction and view direction. Supply a 2D texture for shading and optionally a texture for colour. Supports a single directional light.
Tested on Maya 2016 to 2023. Not compatible with Maya LT.
(Please note this is a ShaderFX shader, which means it is only compatible with Maya Hardware 2.0 and not Arnold)
NOTE: This product does not include vertex normal editing tools. The Vertex Normal Paint Tool is a separate product.
ShaderFX Shaders, Shelf, Scripts, Documentation